What's New
Every update to Final Table Tracker, newest first. The app checks for updates on its own and will offer to install them, so you never have to come here to stay current.
Fixed
- A tournament can no longer start without its players. Building a second tournament with the same people carried over the first one’s seating, so the setup screen showed everyone seated when nobody had actually been saved. The tournament then ran with no players, no buy-ins and no pot on the live screen.
- Seat Players now fails loudly. When the seating could not be saved, the button failed in silence and the seating screen never opened.
- A tournament you switch away from no longer leaves its players behind. Opening or starting another one could inherit the previous tournament’s table.
New
- Share Again. If your RSVP page has closed, the share window offers to put it back up. The link stays the same, and the replies your players already sent are still there.
Improved
- Display on TV works on a real Chromecast, and the page now fits a phone screen.
- The RSVP share window says how many players the link will list, before you share it.
- Shared RSVP pages now close on their own, 30 days after you last touch them. Pages you had already shared were given an ending too, and none will close for at least three days. Use Share Again if you need one back.
- The activation lockout now tells you the time it lifts, instead of saying “a few minutes”.
- Retrying on the “all seats in use” message now shows something is happening.
Fixed
- Share Results and Build Recap are no longer offered for a night nobody won. Both produced an empty result. The buttons now say why they are unavailable.
- A warning that a shared page could not be taken down no longer disappears when you click elsewhere. It is the only sign the page is still online.
- The layout editor asks before discarding unsaved changes, like the other editors.
- Deleting several saved templates at once keeps the list correct if one of them fails.
Notes
- Crash reports and usage sharing were both tightened this release, and both remain off unless you turn them on.
- Shared results pages, live pages and RSVP pages are now covered in the privacy policy, including what goes on each one and how long it stays. The AI Assistant has its own section.
If you have activated this app before, you will need to activate it once more after updating. It takes about a minute and your license key has not changed.
Fixed
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Your license is now tied to the computer it was activated on. Device seats are counted per machine, and until now the app identified a machine in a way that could be copied from one computer to another. It now recognizes the actual hardware.
The first time you open this version, the app will not recognize its own activation and will show the free version. Your tournaments, leagues, players and settings are untouched.
- Open Settings and choose Activate License. Enter your key. If you have a spare device seat, you are done.
- If it says all of your device seats are in use, click Open My License Page in that message. (Or go to finaltabletracker.com/license yourself.)
- Enter the email address you bought with. A link is emailed to you. Open it.
- Under your devices, find the computer you are on and choose Deactivate. It is the old record of this same machine, and removing it frees the seat.
- Back in the app, enter your key again. This time it takes.
On most computers this is a one-off, and a later reinstall or a replaced hard drive will not trigger it again. A few machines, mainly virtual ones and some prebuilt PCs, do not report a hardware ID we can use; on those the app falls back to its old method and replacing the drive can ask you to activate once more.
Behind the scenes
- If you have opted in to sharing anonymous usage data, a blind level in that report now includes all six of its betting settings rather than two. Your saved structures were always complete; this only affects what the optional report describes. It stays off unless you turn it on, and never includes names or any other personal detail.
A maintenance release. Nothing new to learn, and several things that were quietly wrong are now right. Two of them affected what your players could see, so this one is worth taking.
Fixed
- “Publish With Money” left off could still publish your finances. For any season with rebuys or add-ons, winnings, buy-ins and net went onto the public page even with the option unchecked. It now publishes nothing about money unless you ask it to.
- Ending a tournament early left its results page online. Only a tournament that played to a winner took its page down. One ended before anyone busted out stayed up, showing a half-played field, and the button to remove it was hidden. Ending early now takes the page down straight away.
- Duplicating a saved template could overwrite another one. With “Thursday Night (Copy)” already saved, duplicating “Thursday Night” replaced it, with no warning and no undo.
- The share button could offer to stop sharing a page that had already expired, and while it did, the option to share again was unavailable.
- RSVP was invisible unless the game belonged to a league. It is available for any tournament.
- Deleting a tournament now also takes down its RSVP page, instead of leaving it online.
- A league could get stuck and never publish again. If its online page became unreachable, the app kept asking for that same page forever and advised trying again, which could never work. It now publishes to a new link and tells you to share it.
- The publish screen could show an old error as though it had just happened. A failure from days earlier appeared with no date, in the place a fresh result appears. It now says when it happened, and clears as soon as you try again.
Behind the scenes
- Tournament PINs and share links now use the operating system’s cryptographic random number generator, so a link cannot be guessed from another one.
- The AI assistant’s monthly spending limit is now claimed before a request runs rather than counted afterwards, so a burst of requests can no longer slip past it.
A maintenance release. Nothing new to learn, a few things that should feel better.
Improved
- Player stats and results load faster, and the difference grows with the number of seasons behind you.
- Running several tournaments in their own windows is smoother. They no longer wait on each other while one of them saves.
Fixed
- Deleting a tournament now happens in a single step, so an interrupted delete can no longer leave pieces of a half-removed game behind.
New
- Share a live tournament with a link. Anyone you send it to can follow the night in their browser: the clock, the current blinds, what is coming next, who is still in and who just busted. No account, no app, nothing to install. Available in Player Mode.
- Share the final results. Post the finishing order at the end of the night, for anyone who could not make it. Included with a Cloud Standings subscription.
Improved
- Shared pages now clean themselves up. A live page stops working about two hours after the tournament ends, and an RSVP page expires after the night it was for. You can still stop sharing either one whenever you like.
Fixed
- A player re-entering at a full single table now gets the seat they just left.
- Your subscription is no longer reported as inactive when the payment service is briefly unreachable.
- A change to your plan now explains what happened instead of closing your tournament window without a word.
- Opening data saved by a newer version now tells you what to do, instead of failing with no explanation.
Fixed
- Help Me Start a Tournament no longer disappears from Chip’s Common Prompts once you start filling in a tournament.
New
- Meet Chip, the assistant built into Final Table. This is the first release with AI in it. Chip knows your chips, your structures, your tables and every game you have run, so you can talk to it about your own poker night instead of filling in forms. It can set a tournament up with you, answer questions about your history, write up a game after it finishes, and change the blinds mid-run. Chip is optional and it is its own subscription: if you never switch it on, nothing about the app changes.
- Describe your night in plain words and get a tournament back. Tell Chip “16 players, $50 buy-in, unlimited rebuys through level four, done by midnight” and it works out the rest. It reads your library first, asks about anything it genuinely needs, and builds what you are missing: a chip set from your own chips, a blind structure sized to the time you have, a table if the field will not fit on the ones you own. Everything it makes is named, so you can find it later and change it.
- Ask questions about your own games. Who won the last one, who has the most knockouts, how much has anyone actually made this season, what chip sets you have and what they are worth. Chip answers from your data, on your machine.
- Get a write-up of the night, in your voice or close to it. Draft a recap after a game, edit it, and publish it to your league page. Reading one costs nothing and works offline, so a recap you wrote while subscribed stays yours afterwards.
- Change the blinds mid-tournament by saying what you want. “Add three twenty minute levels before the next break” during a live game. Chip proposes the change, shows you the real levels it would produce, and nothing moves until you say yes.
- Chip remembers what you tell it. Your name, that you always play twenty minute levels, that Bob is your nemesis. It stays on your machine, and you can ask what it remembers or tell it to forget something at any time.
Notes
- Chip is an optional subscription, separate from the app you already bought. There is a bundle if you also use Cloud Standings.
- Every number comes from the app, not from the AI. Blind levels come from the same ladder the manual editor uses, prize money from the same payout engine, and a proposed chip set is checked to total your starting stack exactly before you are ever shown it. Chip works out what you want; the app works out the numbers.
- Nothing is created or changed without your say-so. You see what will be added to your library, with every name editable, and you press the button.
- Your allowance meter is always visible, so what you have used is never a surprise at the end of the month.
- Chip is not required. Every part of the app works exactly as it did without it.
New
- Ask your players who’s in, without chasing anyone. Share one link for the night and your players tap their own name to say In or Out. No account, no app, no sign-up: they open the link, find themselves on the list, and tap. You see the answers as they come in.
- Your Yes list is already ticked when you set the game up. The players who said they’re coming are pre-selected on the Tournament screen, so you’re not re-entering a list you already have. You can still add or remove anyone right up to the start, because plans change and the person who turned up unannounced still needs a seat.
Notes
- RSVP is part of Cloud Standings, alongside your published league page.
- The link only ever shows the names on your roster. There is nothing on the page a stranger could use to work out who anyone is, and no way for a visitor to add a name that isn’t already yours.
New
- Export your league to CSV. Download a league’s whole history, or just one season, from the Leagues tab or a season’s dashboard. You get your standings and a game-by-game breakdown, ready to open in Excel, Numbers or Sheets. Money is always included, because it’s your record of your game.
- Game-by-game results on your online standings. Your published page now shows the season’s games alongside the table. Players can tap their own name to see every night they played, or tap a game to see that night’s full finishing order. Detail is kept for your two most recent seasons; older seasons keep their standings.
- Publish more than one league. Cloud Standings now has an add-on if you run several leagues and want a page for each.
Improved
- Published standings can show winnings and net next to the points, when you’ve chosen to publish money. Rebuy and add-on counts show for leagues that use them, so a player’s spend and games played add up.
- If your Cloud Standings subscription lapses, your page no longer disappears. It freezes on its last update and tells your players it’s no longer being updated. Taking a page down is always possible, even if billing has failed. We’ll never hold your players’ names online over a payment problem.
- Our privacy policy now spells out exactly what a published page shows, who can see it, how long we keep it, and how anyone on it can ask to be removed. Worth a look if you share standings with your players.
Fixed
- Pressing Update on Publish Online now tells you it worked. Previously it finished silently, so there was no way to tell an update from a click that hadn’t registered.
Under-the-hood telemetry updates. Nothing changes in how you use the app.
A small round of fixes and hardening following a full review of the app.
Fixed
- The League Format toggle could reset itself. After starting a tournament from a league template, leaving the Create a Tournament screen and coming back could flip “League Format” back to No. Saving a template from that state left it out of the season format picker. It now stays set until you change it.
- Saving a template can no longer create a duplicate. Two saves of the same template name at the very same moment could occasionally write two copies. Saves are now handled one at a time.
Improved
- The Display on TV screen is harder to snoop. The PIN that protects a screen you share to a TV now locks out repeated wrong guesses from the same device, so another device on your network can no longer rapidly guess its way in.
A round of fixes from a full review of the app, including two that could affect prize money and saved tournaments.
Fixed
- Auto payouts could show a wrong amount for the last paying place. With a high Minimum Cash setting, the payout sheet could put an incorrect figure on the bottom place and hand out more than the prize pool actually held. The sheet now always adds up to the pool exactly, and no place is ever paid a negative amount.
- Minimum Cash is now always honored. Previously the last paying place could come out below the minimum you set. If the pool cannot fund every place at that minimum, the app now pays fewer places properly rather than paying one of them short.
- A tournament with damaged data can no longer lose more of it. If part of a saved tournament or season ever becomes unreadable, editing something unrelated and saving will no longer overwrite the damaged part. Your payouts, structure, chip set, roster and league scoring settings are preserved instead of being replaced with defaults.
- League Format showed “No” on a league game. It now reads correctly and is locked, like the rest of the format on a league night. Saving a template from a league game now flags it as a League Format, so it appears in the season format picker.
- A league template’s format now reads the same everywhere. It showed “Rebuy” on the Tournament screen but “Re-Entry” in the Templates list.
- Editing a tournament very quickly could create a duplicate. Rapid edits while autosave was running could occasionally save the same new tournament twice.
Improved
- The buy-back prompt now says what it means. Answering “do any players want to rebuy?” used to open a dialog titled “New Entry”. It now says Rebuy (or Re-Entry, matching your tournament’s format).
- A running league game is easier to get back to. The season’s Games list now has a Go to Live Game button. Previously, closing a live window left you guessing that the row was clickable.
- The Templates list is less crowded. The “New from Template” button is now Use, and league formats are marked with a small square explained by a key under the filter, instead of a badge that crowded the name.
- The Display on TV PIN is now 6 digits rather than 4, matching the PIN used for online standings.
Initial release.
Final Table Tracker runs your poker tournaments and leagues on Mac and Windows: a tournament clock you can cast to a TV, seating and table balancing, payouts, rebuys and re-entries, season standings, and lifetime player stats. Everything is stored on your own computer and works offline.